Governance of Digital Game Environments and Cultural Diversity: Transdisciplinary Enquiries
GOVERNANCE OF DIGITAL GAME ENVIRONMENTS AND CULTURAL DIVERSITY: TRANSDISCIPLINARY ENQUIRIES, Christoph Beat Graber and Mira Burri-Nenova, ed., Cheltenham, UK: Edward Elgar, 2010
16 Pages Posted: 2 Feb 2010
Date Written: February 2, 2010
Abstract
Digital game environments are of increasing economic, social and cultural value. As their influence on diverse facets of life grows, states have felt compelled to intervene and secure some public interests. Yet, the contours of a comprehensive governance model are far from recognisable and governments are grappling with the complexity and fluidity of online games and virtual worlds as private spaces and as experimentation fields for creativity and innovation. This book contributes to a more comprehensive and fine-grained understanding of digital game environments, which is a precondition for addressing any of the pressing governance questions posed. Particular attention is given to the concept and policy objective of cultural diversity, which also offers a unique entry point into the discussion of the appropriate legal regulation of digital games.
Governance of Digital Game Environments and Cultural Diversity will be of interest to researchers of media law, internet law and governance, cultural studies, anthropology and sociology. As the book addresses a highly topical theme, it will attract the attention of policymakers at national, regional and international levels and will also serve as a great resource tool for scholars in new media and, in particular, digital games and virtual worlds.
Keywords: digital games and virtual worlds, governance, cultural diversity
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