Working and Shirking: Equilibrium in Public Goods Games with Overlapping Generations of Players

Posted: 14 Jun 2001

See all articles by Kenneth Shepsle

Kenneth Shepsle

Harvard University - Department of Government

Eric S. Dickson

New York University (NYU)

Abstract

In overlapping-generations models of public gods provision, in which the contribution decision is binary and lifetimes are finite, the set of symmetric subgame-perfect equilibria can be categorized into three types: seniority equilibria in which players contribute (effort) until a predetermined age and then shirk thereafter; dependency equilibria in which players initially shirk, then contribute for a set number of periods, then shirk for the remainder of their lives; and sabbatical equilibria in which players alternately contribute and shirk for periods of varying length before entering a final stage of shirking. In a world without discounting we establish conditions for equilibrium and demonstrate that for any dependency equilibrium there is a seniority equilibrium that Pareto-dominates it ex ante. We proceed to characterize generational preferences over alternative seniority equilibria. We explore the aggregation of these preferences by embedding the public goods provision game in a voting framework and solving for the majority-rule equilibria. In this way we can think of political processes as providing one natural framework for equilibrium selection in the original public-goods provision game.

Suggested Citation

Shepsle, Kenneth and Dickson, Eric S., Working and Shirking: Equilibrium in Public Goods Games with Overlapping Generations of Players. Journal of Law, Economics, and Organization, Vol. 17, pp. 285-318, 2001, Available at SSRN: https://ssrn.com/abstract=272480

Kenneth Shepsle (Contact Author)

Harvard University - Department of Government ( email )

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Eric S. Dickson

New York University (NYU) ( email )

Bobst Library, E-resource Acquisitions
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New York, NY 10003-711
United States

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