The What, the Who, and the How: Coordination Experience and Team Performance In the Electronic Game Industry

38 Pages Posted: 13 Feb 2010

See all articles by Thorsten Grohsjean

Thorsten Grohsjean

Bocconi University - Department of Management and Technology

Tobias Kretschmer

Ludwig Maximilian University of Munich (LMU) - Faculty of Business Administration (Munich School of Management); Centre for Economic Policy Research (CEPR)

Cristian L. Dezso

University of Maryland - R.H. Smith School of Business

Date Written: February 13, 2010

Abstract

Team design significantly impacts organizational performance in knowledge and creative industries, in which products are developed by project-based teams. Team members’ expertise in what they do, that is, in the tasks they perform and the hierarchical roles they fulfill, is critical to teams’ success. Equally important is the ability to coordinate complementary expertise and interdependent activities, which may become easier when team members are familiar with who is on their team. Most project teams are fluid, however, hampering the development of team familiarity and raising the question of how team members coordinate effectively. In this paper we propose and investigate the performance consequences of two alternative coordination mechanisms: shared experience with firm-specific coordination routines, and general experience interacting and coordinating within teams. Using data on development teams working on electronic games released in the U.S. between 1995 and 2007, we find that shared firm experience and teaming experience are positively associated with the commercial success of electronic games, and that these effects are important for teams with both low and high levels of familiarity. Our results have implications for the theory of learning and coordination in teams, and for the practice of team design in project-based organizations.

Suggested Citation

Grohsjean, Thorsten and Kretschmer, Tobias and Dezso, Cristian L., The What, the Who, and the How: Coordination Experience and Team Performance In the Electronic Game Industry (February 13, 2010). Available at SSRN: https://ssrn.com/abstract=1552396 or http://dx.doi.org/10.2139/ssrn.1552396

Thorsten Grohsjean

Bocconi University - Department of Management and Technology ( email )

Via Roentgen 1
Milan, MI 20136
Italy

Tobias Kretschmer

Ludwig Maximilian University of Munich (LMU) - Faculty of Business Administration (Munich School of Management) ( email )

Kaulbachstr. 45
Munich, DE 80539
Germany

Centre for Economic Policy Research (CEPR) ( email )

London
United Kingdom

Cristian L. Dezso (Contact Author)

University of Maryland - R.H. Smith School of Business ( email )

Van Munching Hall
College Park, MD 20742
United States
301-405-7832 (Phone)

HOME PAGE: http://www.rhsmith.umd.edu/lbpp/faculty/deszo.html

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