Debriefing Depends on Purpose

GAMING/SIMULATION FOR POLICY DEVELOPMENT AND ORGANIZATIONAL CHANGE, pp. 399-404, Jac Geurts, Cisca Joldersma, Ellie Roelofs, eds., Tilburg University Press, 1998

6 Pages Posted: 27 Mar 2010 Last revised: 21 Apr 2010

Date Written: June 1, 1997

Abstract

Debriefing is an important phase in gaming simulations. It is the activity where participants make the transfer from the experiences they acquired during the simulation to real life situations, or in other words, it is the phase where the actual learning has to take place. Therefore, due attention should be given to design and practice debriefing if simulations are to reach their objectives. Our central theses is that the optimal shape of debriefing depends on these objectives. In this paper we propose a simple classification for gaming simulations, based on the objectives of a simulation. In each of four types of simulations that can be distinguished according to this classification, the debriefing serves different purposes for which specific requirements can be formulated.

Keywords: Debriefing, Simulation, Gaming, Learning, Facilitation

JEL Classification: B49, D83, I20

Suggested Citation

Peters, Vincent and Vissers, Geert and van der Meer, Frans-Bauke, Debriefing Depends on Purpose (June 1, 1997). GAMING/SIMULATION FOR POLICY DEVELOPMENT AND ORGANIZATIONAL CHANGE, pp. 399-404, Jac Geurts, Cisca Joldersma, Ellie Roelofs, eds., Tilburg University Press, 1998, Available at SSRN: https://ssrn.com/abstract=1579263

Geert Vissers (Contact Author)

InnoTep ( email )

Enschede
Netherlands
+31 6 41118247 (Phone)

Frans-Bauke Van der Meer

Erasmus University Rotterdam (EUR) ( email )

Burgemeester Oudlaan 50
3000 DR Rotterdam, Zuid-Holland 3062PA
Netherlands

HOME PAGE: http://www.eur.nl/fsw/staff/homepages/vandermeer/

No contact information is available for Vincent Peters

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