Relieving the Aboveground Land Use Pressure: A Game Theory Analysis on Underground Space Knowledge Sharing
International Journal of Engineering and Industries, Vol. 4, No.1, pp.1-9, March 2012
9 Pages Posted: 5 Apr 2013
Date Written: March 30, 2013
Abstract
Modern underground space planning knowledge sharing no longer depends on face-to-face meetings, lectures or phone calls only. The conventional read-only Web 1.0 designed by HTML helps us know about the World wide underground space planning. Nevertheless, during the era of Web 1.0, online users can only read but cannot add anything new or express their ideas. The current change to Web 2.0 has been regarded as an evolution of World Wide Web from a static to a dynamic concept. Rapid and dynamic cross border knowledge sharing among planners become possible with the help of Web 2.0. The use of Web 2.0 as a knowledge sharing method, however, is still not very common nowadays among urban planners. In this paper, it reviews Web 2.0 tools available for underground space planners, their motivations on knowledge sharing via Game Theory.
Keywords: Game Theory, Underground Space Planning, Knowledge Sharing, Web 2.0
JEL Classification: C70, R00
Suggested Citation: Suggested Citation