The Gambling Act 2005 and Loot Box Mechanics in Video Games

The definitive published version ‘The Gambling Act 2005 and Loot Box Mechanics in Video Games’ Ent. L.R. 2018, 29(4), 112-114’ is available online on Westlaw UK or from Thomson Reuters DocDel service

6 Pages Posted: 17 May 2019

Date Written: April 18, 2019

Abstract

This article analyses loot box mechanics in relation to the Gambling Act 2005. These mechanics provide ‘gamers’ with an opportunity to pay real money to open an in-game box and acquire in-game items such as weapons, armour and cosmetics. This practice can be caught as a licensable gambling activity under UK law and relevant stakeholders should note that it is a criminal offence to provide facilities for gambling without an operating licence. The dividing line between licensable and non-licensable mechanics is the element of convertibility, which in turn necessitates the distinction between ‘Closed Loop’ and ‘Cashing in’ Mechanics.

Suggested Citation

Arvidsson, Christopher and Arvidsson, Christopher, The Gambling Act 2005 and Loot Box Mechanics in Video Games (April 18, 2019). The definitive published version ‘The Gambling Act 2005 and Loot Box Mechanics in Video Games’ Ent. L.R. 2018, 29(4), 112-114’ is available online on Westlaw UK or from Thomson Reuters DocDel service , Available at SSRN: https://ssrn.com/abstract=3374311

Christopher Arvidsson (Contact Author)

City University London ( email )

Northampton Square
London, EC1V 0HB
United Kingdom

Independent

Do you have negative results from your research you’d like to share?

Paper statistics

Downloads
225
Abstract Views
860
Rank
248,297
PlumX Metrics