The Relationship Between Time Spent Playing Mobile Games and Wellbeing

40 Pages Posted: 6 May 2020 Last revised: 15 Mar 2023

Date Written: April 4, 2020

Abstract

The purpose of this study is to examine the relationship between time spent playing mobile games and wellbeing to find the most appropriate approach to playing. The questionnaires from 5,000 people were analyzed. Results indicate that playing mobile games for two hours or less per day has a significantly positive impact on satisfaction with life. Furthermore, playing mobile games any number of hours per day had a significantly positive impact on the one of wellbeing indicator “relationship and gratitude.” If people played mobile games for more than two hours per day, however, their one of wellbeing "self-actualization and growth" would be significantly reduced. As a whole, these findings indicate that playing mobile games for about 1.5 hours or less per day has positive impact on people’s wellbeing.

Keywords: Mobile games, sense of wellbeing, wellbeing, satisfaction with life, consumer behavior

Suggested Citation

Yamaguchi, Shinichi, The Relationship Between Time Spent Playing Mobile Games and Wellbeing (April 4, 2020). Available at SSRN: https://ssrn.com/abstract=3568469 or http://dx.doi.org/10.2139/ssrn.3568469

Shinichi Yamaguchi (Contact Author)

International University of Japan

Japan

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